I guess I do like the crude energy in these, but I am not quite sure why Coco was so captivated with them.
If you want to be a cartoonist,
live the life of a cartoonist. — Oliver Gaspirtz
Wednesday, May 13, 2015
Doodley-do
I was cleaning out my stuff and getting ready to recycle some papers when Coco saw some doodles I had made during a recent meeting and refused to let me throw them away. Here are the substantive pieces.
Tuesday, March 3, 2015
Friday, February 20, 2015
A palpable touch
Coco and I had dinner tonight with some friends and the conversation turned (as it often does) to tabletop roleplaying games. I doodled this on the paper tablecloth during the conversation.
Friday, February 6, 2015
Sketches made on backs of receipts during a faculty meeting
A happy monk...
...with small feet.
A giraffe.
Mardi Gras boa and hula hoop featured upon specific request.
Monday, February 2, 2015
'Tooning up
So, that's a sketch I did today while I was on campus waiting for a professional development session called Using Comics in the Classroom to start. (As usual, we were waiting for latecomers so they wouldn't miss anything.) The session was presented by Greg Stump, a local artist & writer (pretty indie/alt) who also happens to be adjunct college faculty (elsewhere). We were supposed to learn how to shape ideas into simple-to-comprehend pictures using visual representation of everyday objects and emotions and to encourage students to do the same and integrate these skills and practices into assignments.
Well, I think we succeeded more on the former and less on the latter, but it was still an enjoyable and useful session. I have attended several art classes and workshops directed specifically at cartooning or drawing comics/comix/graphic novels, and Greg did a fine job compared to any of them, especially considering he only had us for 90 minutes (well, more like 85 minutes). I think the more art-shy in the class really appreciated his accessible and supportive instruction, and he seemed to move people toward a better consideration of their own efforts. I particularly liked that he emphasized that cartooning was story-telling and not just illustration, and made some nods to McCloud and others in that area.
As enjoyable as it was, there really wasn't much there I hadn't heard (or practiced) before. The bit I was really after - some classroom practices or activities - wasn't as developed as I had hoped. We had a bit of a discussion toward the end of the session, and Greg's handout has some good stuff in it, but mostly we were learning to cartoon. Which is always fun!
First we tried some model sheets to practice character consistency, and the ol' eyebrows+ mouth exercise. I made a bison-guy.
Then Greg modeled a six-panel story for us - set-up, complication, resolution - and set us to producing one of our own. I sent my bison-guy to an amusement park.
#2 pencil on copy paper; 20 minutes
So, while it wasn't exactly what I wanted (and what ever is?), I think it was valuable for the campus community and I had a great time. Thanks, Greg!
Thursday, November 27, 2014
The Aeniad (sic)
So, I was going through some materials to teach an optional lesson in my multi-modal composition class, and I ran across a ini-comic I made some years ago as part of a class I was taking. I thought it might work as a webcomic, too, so I cropped and bordered it and here it is:
Thursday, November 6, 2014
Maybe a buffalo crashed through his window...
I was talking about bison-themed superheroes yesterday in a post on He is is a Thark. While I was in my game design class, I sketched out these figures of Bison-Man, or Super-Buffalo, or Dark Buffalo, or whoever he is. I offer them in the sprit of posting all my crap until it isn't crap anymore.
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